CRPGs and JRPGs are great fun. They let the Computer do what it does best, automate away the complexity and manual labor of tracking physical aspects of a tabletop roleplaying game. These games are fast paced, optimized experiences meant to maximize the action in the shortest time and effort possible.
While they can be great fun, It is also not a TTRPG experience. Some of the fun of a tabletop rpg is slowly rolling physical dice and adding them up. Some of the fun of a TTRPG is making a physical map of a dungeon and getting it wrong. Some of the fun of a Tabletope game is taking endless notes of conversations with NPCs, most of which are complete dead ends.
The computer would be faster at rolling dice for you, but Media Nocte has you roll the dice yourself because rolling real dice is more fun. The computer can track your quests more accurately for you, but Media Nocte asks you to write them down yourself in your own notebook because notebooks full of notes are cool. The computer could draw you the full map for you easily, but Media Nocte asks you’re asked to draw your own because having a stack of hand made maps is thrilling.
The result is a slower, more deliberate videogame that asks you to pretend you’re sitting at a table with pen, graph paper, polyhedral dice, a snack, and a drink — the computer facilitates the experience rather than automating it away. Media Nocte is a tactile videogame that takes its time.